sixtyforce
VERSION HISTORY

0.9.2 - December 21, 2007

- sixtyforce now supports QuickLook thumbnails for game freezes.
- Fixed window redrawing problems on Leopard.
- Fixed a bug that reversed left and right audio on Intel machines.
- Fixed a bug that prevented game freezes from remembering cartridge locations.
- Fixed a bug that caused window resizing to snap awkwardly.
- Cleaned up a few things that may or may not have been causing trouble.
- Several cosmetic tweaks and improvements.


0.9.1 - July 25, 2007

- Fixed a bug that could cause sixtyforce to unexpectedly quit on Intel machines.


0.9.0 - March 2, 2007

- Lots of bug fixes and improvements to the core emulation. Many things run now that did not before and even more things just plain run better. Here's a short list of games that now run properly: Zelda: Majora's Mask, Star Fox, Banjo Kazooie, Conker's Bad Fur Day, Turok 2, Turok 3 and more. (These are not all playable due to graphics issues.)
- You can now enable autosaving when loading a freeze state. (This will copy any saved game from the freeze state to your autosave.)
- Fixed some bugs in the dsp emulation to improve sound.
- Fixed a bug that could cause sixtyforce to freeze on launch.
- Fixed a bug that caused some USB devices to crash sixtyforce on launch. (For ex: Some Wacom tablets.)
- Changed the default keyboard settings to map better to MacBook keyboards.
- Fixed the default settings for Xbox and Xbox 360 controllers.


0.9.0b1 - January 31, 2007

- A new high quality audio option to process audio with full low-level emulation on Intel machines. (This feature has been ported over and upgraded from the PowerPC version.)
- Zelda now shows indoor backgrounds correctly on Intel machines.
- Diddy Kong Racing will now save games properly.
- Mario Kart with no longer crash after the 4th Race.
- Other minor bug fixes throughout the application.


0.8.5 - November 4, 2006

- Compatibility fixes that have a number of new games running.
- The Intel emulation core is now completely equivalent to the PowerPC version.
- Game freezes have been rewritten and are now more reliable.
- Controller memory packs and cartridge memory saving have been rewritten and improved quite a bit.
- Lots of tweaks and bug fixes throughout the entire application.


0.8.5 beta 3 - September 19, 2006

- Fixed several major crashing bugs.
- Fixed lots of emulation glitches on Intel machines.
- Audio works on Intel machiens nows.
- Implemented more of the core emulation for Intel machines.


0.8.5 beta 2 (Universal Preview) - September 1, 2006

- First (and very buggy) release of the all new Intel emulation core.


0.8.5 beta 1 - April 3, 2006

What's new:

- The sixtyforce window can now be resized to arbitrary sizes by dragging the corner.
- You can now choose any support resolution for full screen mode.
- Added a "low-resolution" mode that uses interpolated scaling to scale up graphics from the native 320x240. (Keep the "High resolution graphics" option checked to render at full resolution.)
- Modernized sixtyforce for Mac OS X, using Xcode, Quartz, pthreads and more. (sixtyforce appears to run slightly faster thanks to improved threading.)
- New instructions and bug fixes in the DSP emulation.
- sixtyforce now warns about running under Rosetta. This will be fixed with the Intel-native version of sixtyforce.

Bug fixes in 0.8.5 beta 1 since 0.8.0:

- Apple remotes no longer show up as game controllers.
- Fixed a bug that prevented Xbox controller buttons from working.
- Fixed a bug that prevented the "dead zone" setting from being saved properly.
- Fixed a bug that prevented menu keys from working correctly on 10.4.
- Fixed a bug in glN64 that corrupted some graphics.


0.8.0 - February 7, 2004

- Added emulation of memory packs to handle game saving.
- Added support for Immersion based force feedback controllers. (Mac OS X 10.2.3 or later.)
- Added axis dead zones for analog controllers to fix over-sensitivity.
- Fixed a bug that made F-Zero X unplayable. (The graphics are no longer completely distorted.)
- Fixed a bug that could cause crashes after loading a freeze state.
- Fixed a number of crashes related to controller and keyboard support.
- Fixed a problem that could cause sixtyforce to not launch on older systems.


0.7.5 - December 23, 2003

- Fixed a long-standing core bug that broke many things including causing Link to fall off ladders in Zelda.
- Keyboard keysets can now be renamed.
- Unregistered users can now play any game for 5 minutes with a game controller.
- Lots (10+) of minor and very technical under the hood bug fixes. The end result is higher compatibility and better playability for a number of games.
- Fixed some problems with freeze states, so they should work for any game now.
- Fixed some problems wtih flash ram that caused some games to not save correctly.


0.7.5 beta 2 - November 18, 2003

- Fixed a crashing bug with Panther.
- Fixed a crashing bug with Mac OS 9.
- Fixed some crashing bugs with USB devices.


0.7.5 beta 1 - October 29, 2003

- support for USB and HID controllers on Mac OS X
- force feedback support for the Adaptoid and iShock 2
- 'Open Recent' menu added to the File menu
- the TLB emulation has been rewritten and now supports the ASID, along with TLB Miss and Invalid exceptions on the program counter
- added coprocessor unusable exceptions
- added full 64-bit program counter support to the core
- added support for Mach-O plugins
- created a Mach-O build of sixtyforce for Mac OS X
- removed the 'Load Cartridge into RAM' option (cartridges are now always loaded into memory.)


0.7.0 - Fall 2003

- redesigned for Mac OS X from the ground up, with a new "modeless" interface
- faster cpu emulation core
- improved sound buffering
- support for graphic and audio plugins
- support for up to 4 configurable controllers
- SRAM and FlashRAM are now fully emulated
- new graphic quality options (multi-sample anti-aliasing, VBL sync)
- many bug fixes and emulation improvements

copyright © 2000 - 2007 Gerrit Goossen. all rights reserved.
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